Mar 07, 2011, 05:09 PM // 17:09
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#1
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Death Nova
now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.
from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.
so what does everyone say to the follwing
Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)
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Mar 07, 2011, 06:10 PM // 18:10
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#2
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Krytan Explorer
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
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I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.
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Mar 07, 2011, 06:16 PM // 18:16
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Let a hero run minion bomber, or practice more with the new minion panel.
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Mar 07, 2011, 06:17 PM // 18:17
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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1s cast with reduced damage seems fine to me. 85 damage @ 16 DM.
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Mar 07, 2011, 06:24 PM // 18:24
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#5
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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I don't use Death Nova on MM heroes anymore due to its cast time - the hero wastes so much time just casting Death Nova that the other heroes can easily kill the mobs before minions get enchanted.
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Mar 07, 2011, 07:20 PM // 19:20
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.
That way, pre-casting and casting on allies still takes time.
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Mar 07, 2011, 07:41 PM // 19:41
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#7
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by MithranArkanere
I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.
That way, pre-casting and casting on allies still takes time.
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i liek this idea, i was referring to Death Nova changing for pvp anyway
and considering u cant have heros in pvp why not? faster casting tiem other than 2 seconds is kidna ...better? im trying to mm a damn ele hes gonna have swarms of minions on him, breath of fire adn im screwed...why not penalize him for killing my minions is the point. its like ... i dont even get a chance to cast on my minions because they are already dead.
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Mar 07, 2011, 08:01 PM // 20:01
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#8
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I thik death nova is fine the way it is. Its already a super powerful skill... minion bombers are perhaps even OP and have been for some time. In addition, you can use your weapon sets smartly to speed up the casting times quite often. There are also skills that increase cast times (mind bender on a human MM would be great). I say keep it the way it is now.
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Mar 07, 2011, 08:09 PM // 20:09
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#9
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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OMG...PVP...along with several rupts its a pain in the ass already, sure u have no prob with it what about everyone else, weapon set passed my mind, but still...if i get rupted i have a chance to recast it because of no recharge, dont u think 1 second would be decent
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Mar 07, 2011, 08:19 PM // 20:19
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#10
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.
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Mar 07, 2011, 08:49 PM // 20:49
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#11
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by drkn
Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.
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10 energy, insta recharge 1 second casting time'
buff but a nerf, if u have high enough soul reaping no energy probs... real simple
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Mar 07, 2011, 09:44 PM // 21:44
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#12
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Academy Page
Join Date: Dec 2006
Location: USA
Guild: Psychic Distraction [PD]
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Quote:
Originally Posted by Chrisworld
I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.
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i concur, i have little to no issue of casting dnova on a minion before it dies, the skill seems fine to me as-is
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Mar 07, 2011, 10:18 PM // 22:18
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#13
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I like the idea of making it aoe if target is a minion. Maybe half the damage, or make it 15 energy but that makes it so less spammy. The issue I have with it is less targeting the minions, but more having heroes recast it for like 50% of the time so i have to wait for olias at the next engagement.
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Mar 07, 2011, 10:41 PM // 22:41
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#14
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Making it reward you for casting it later in the minion's life sounds great. If cast on a foe with 50% or less health, casts instantly or 1/4 instead of 2s? Maybe that speed is OP.
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Mar 08, 2011, 04:38 AM // 04:38
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#15
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Desert Nomad
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Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.
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Mar 08, 2011, 07:46 AM // 07:46
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#16
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Kunder
Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.
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thats why they're suggesting to weaken the damage herp derp
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Mar 09, 2011, 05:19 AM // 05:19
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#17
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Desert Nomad
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Quote:
Originally Posted by HigherMinion
thats why they're suggesting to weaken the damage herp derp
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Quote:
Originally Posted by Lithril Ashwalker
now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.
from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.
so what does everyone say to the follwing
Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)
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Quote:
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
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herp derp indeed
Weakening the damage is still stupid though. Unless you took it to 50 damage it would be ridiculous.
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Mar 09, 2011, 09:03 AM // 09:03
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#18
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Not really. But it doesn't really need a change, it's more of a "wouldn't it be nice" suggestion. I'd like Shadow of Fear and Barbs to be 1s cast too.
Here's a suggestion; bring back Mindbender.
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Mar 09, 2011, 09:44 PM // 21:44
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#19
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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Just Make an Me/N Fast Cast Minion Master if you're too slow with Death Nova :P
Death Nova is fine.
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Mar 11, 2011, 03:49 PM // 15:49
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#20
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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mesmer can get enough minions...and quite frankly just becasue of the update makeing masmer greater(the last few udpates)i dont have t play mesmer...in face in pvp they are the most OP
i hear mesmer this mesmer that in doa...i want ot have fun not a timed contol freak yell at me...elitism btw
mindbender = pve only RTFM(herp derp)
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